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The landing mode options are where things get a bit more interesting. Similarly, the grind control option is an on/off toggle, where off prevents you from moving your skis or board around after landing on a rail. The in-air control options can be toggled on or off, where off doesn't let you modify spins after launching a jump. In addition to the controller preset, Riders Republic also (somewhat confusingly) has specific options for in-air control, grinding, and landing.
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As such, a backflip would be trigger plus right stick down, while in Trickster it would be right stick up then right stick down. However, it moves jumping from the right analogue stick to the triggers or bumpers, while spins and flips stay on the stick. Like Trickster, Steep prioritizes granular control over spins and flips, giving you the power to rack up huge points totals. The Steep preset is meant for veterans of Steep. You're at the mercy of the in-game camera, which thankfully has been solid so far in our time with the game. The tradeoff is that camera control is inactive with Trickster. In addition, you can easily pull off grabs since your fingers are on the sticks already just add a left or right trigger and push the left stick in a direction to do a grab. Flips and spins just need a flick of the stick, while flip-spin combos like rodeos require a simple quarter-circle on the analogue stick.
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Trickster gives full board, bike, or ski control over to the right analogue stick, meaning that wild stunts are now within reach. In exchange, you have less control over your stunts, and pulling off complicated combination tricks is much more difficult.Racer mode also lets you capture some sweet angles of the action. In practice, Racer grants you much more camera control, which is an advantage when in a high-pressure race situation where looking around upcoming corners or seeing where other racers are can come in handy. This scheme gives you full camera control on the right analogue stick, while spins and flips are moved to the face buttons. If you're a total newcomer to Ubisoft Annecy's games, extreme sports games in general, or are just more interested in going fast without bothering with all the fancy spins, Racer is for you. What that screen doesn't tell you is that there's actually a third option, Steep, which is built specifically for fans of Ubisoft Annecy's previous game. As the names suggest, the former emphasizes ease of use while in race events that deprioritize stunts, while the latter gives you more granular control over spins in order to rack up big points.
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One of the first screens you're presented with when starting up Riders Republic for the first time gives an option to choose between two preset control schemes: Racer and Trickster, which apply identically to skis, boards, and bikes. With that in mind, we've put together some tips and explanations for what all of the different control options do so that you can be better prepared for getting your start in Riders Republic. In addition, the control schemes affect how many points you earn during events, which can quickly add up and make the difference between finishing in the middle of the pack and winning it all. Even veterans of the game's predecessor, Steep, might find themselves confused by the new control schemes. When you first hop into the game, though, you may be overwhelmed by the various different options for controlling how bikes, skis, and boards control. With skis, snowboards, bikes, wingsuits, and snowmobiles to choose from, Riders Republic has no shortage of things to do. Riders Republic, Ubisoft's new extreme sports game, is out now, welcoming players to its giant, national park-themed playground.
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